<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="3.7.4">Jekyll</generator><link href="http://www.unrealarena.net/feed.xml" rel="self" type="application/atom+xml" /><link href="http://www.unrealarena.net/" rel="alternate" type="text/html" /><updated>2019-01-26T14:25:35+00:00</updated><id>http://www.unrealarena.net/feed.xml</id><title type="html">Unreal Arena</title><subtitle>Official Unreal Arena website.</subtitle><author><name>maek</name></author><entry><title type="html">I like the way you move</title><link href="http://www.unrealarena.net/i-like-the-way-you-move" rel="alternate" type="text/html" title="I like the way you move" /><published>2018-12-31T00:00:00+00:00</published><updated>2018-12-31T00:00:00+00:00</updated><id>http://www.unrealarena.net/i-like-the-way-you-move</id><content type="html" xml:base="http://www.unrealarena.net/i-like-the-way-you-move">&lt;p&gt;Here we are with a new snapshot just in time for the new year!&lt;/p&gt;

&lt;p&gt;The main focus has been the implementation of VQ3 physics for Q players which we
can proudly say it is 100 percent accurate. We have added a red box with proper
size as a placeholder for the final Q model to better represent it for the time
being. Other than that, characters have now soft shadows, it is possible to
unfollow with the right mouse button when spectating and we added &lt;code class=&quot;highlighter-rouge&quot;&gt;exit&lt;/code&gt; as an
alias for &lt;code class=&quot;highlighter-rouge&quot;&gt;quit&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Other cosmetic additions are a provisional HUD that shows in-game messages and
the FPS counter, a beautiful monospace font for the console and a disclaimer at
the game startup.&lt;/p&gt;

&lt;p&gt;Our map Campgrounds underwent a restyling and it now has a cleaner dev look.&lt;/p&gt;

&lt;figure&gt;
  &lt;img src=&quot;/images/campgrounds_0.6.jpg&quot; alt=&quot;Campgrounds 0.6&quot; /&gt;
&lt;/figure&gt;

&lt;p&gt;Finally thanks to 5 big updates the engine is now on par with the latest
&lt;a href=&quot;https://github.com/DaemonEngine/Daemon&quot;&gt;Daemon&lt;/a&gt; version (v0.51.1).&lt;/p&gt;

&lt;p&gt;Works have already started for the next snapshot which will include UT99
physics and a new map so watch this space for updates!&lt;/p&gt;

&lt;p&gt;[NOTE: since there are no menus you should take a look at the instructions on
the official &lt;a href=&quot;https://github.com/unrealarena/unrealarena/wiki&quot;&gt;wiki&lt;/a&gt; in order to
know how to properly run the game.]&lt;/p&gt;</content><author><name>maek</name></author><summary type="html">Here we are with a new snapshot just in time for the new year!</summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://www.unrealarena.net/images/campgrounds_0.6.jpg" /></entry><entry><title type="html">#ifdef UNREALARENA</title><link href="http://www.unrealarena.net/ifdef-unrealarena" rel="alternate" type="text/html" title="#ifdef UNREALARENA" /><published>2017-01-25T00:00:00+00:00</published><updated>2017-01-25T00:00:00+00:00</updated><id>http://www.unrealarena.net/ifdef-unrealarena</id><content type="html" xml:base="http://www.unrealarena.net/ifdef-unrealarena">&lt;p&gt;After almost 11 months of development here we are with a new snapshot!&lt;/p&gt;

&lt;p&gt;Once again most of the work has been done under the hood: we conducted a full
code review, we removed a massive amount of dead code, we fixed a crash that
used to happen with the &lt;code class=&quot;highlighter-rouge&quot;&gt;/listplayers&lt;/code&gt; command and finally we updated our build
infrastructure so that now we only use compilers that have at least a
feature-complete implementation of the C++11 standard.&lt;/p&gt;

&lt;p&gt;Furthermore, with the help of &lt;code class=&quot;highlighter-rouge&quot;&gt;q3diff&lt;/code&gt;, an in-house developed tool, we also
checked for correctness the geometry of our map Campgrounds and polished it.&lt;/p&gt;

&lt;figure&gt;
  &lt;img src=&quot;/images/campgrounds_0.5.1.jpg&quot; alt=&quot;Campgrounds 0.5.1&quot; /&gt;
&lt;/figure&gt;

&lt;p&gt;Last but not least, thanks to 3 big updates the engine is now at version
v0.46.0.&lt;/p&gt;

&lt;p&gt;Next time we are going to add Quake III physics and a new map from the UT99
pool… stay tuned!&lt;/p&gt;

&lt;p&gt;[NOTE: since there are no menus you should take a look at the instructions on
the official &lt;a href=&quot;https://github.com/unrealarena/unrealarena/wiki&quot;&gt;wiki&lt;/a&gt; in order to
know how to properly run the game.]&lt;/p&gt;</content><author><name>maek</name></author><summary type="html">After almost 11 months of development here we are with a new snapshot!</summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://www.unrealarena.net/images/campgrounds_0.5.1.jpg" /></entry><entry><title type="html">An Apple a Day…</title><link href="http://www.unrealarena.net/an-apple-a-day" rel="alternate" type="text/html" title="An Apple a Day..." /><published>2016-02-28T00:00:00+00:00</published><updated>2016-02-28T00:00:00+00:00</updated><id>http://www.unrealarena.net/an-apple-a-day</id><content type="html" xml:base="http://www.unrealarena.net/an-apple-a-day">&lt;div class=&quot;clearfix&quot;&gt;
  &lt;figure class=&quot;float&quot;&gt;
    &lt;img src=&quot;/images/apple.png&quot; alt=&quot;Apple&quot; style=&quot;width: 12rem&quot; class=&quot;left&quot; /&gt;
  &lt;/figure&gt;
  &lt;p&gt;
    The first snapshot of 2016 adds the long-awaited support for OS X!
  &lt;/p&gt;
  &lt;p&gt;
    Now you can run Unreal Arena on any Mac that has OS X Mavericks or newer.
    The build infrastructure has been updated to take account of this and
    it is hosted by Travis CI as it is for Linux.
  &lt;/p&gt;
  &lt;p&gt;
    The snapshot includes also some bug fixes along with the classic engine
    update (v0.43.1).
  &lt;/p&gt;
&lt;/div&gt;</content><author><name>maek</name></author><summary type="html">The first snapshot of 2016 adds the long-awaited support for OS X! Now you can run Unreal Arena on any Mac that has OS X Mavericks or newer. The build infrastructure has been updated to take account of this and it is hosted by Travis CI as it is for Linux. The snapshot includes also some bug fixes along with the classic engine update (v0.43.1).</summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://www.unrealarena.net/images/apple.png" /></entry><entry><title type="html">Spawn!</title><link href="http://www.unrealarena.net/spawn" rel="alternate" type="text/html" title="Spawn!" /><published>2015-09-17T00:00:00+00:00</published><updated>2015-09-17T00:00:00+00:00</updated><id>http://www.unrealarena.net/spawn</id><content type="html" xml:base="http://www.unrealarena.net/spawn">&lt;p&gt;After some months of hard work we have managed to add our teams, Q and U, to
Unreal Arena. Players of the former will act as they would in Quake III Arena,
with its typical physics, weapons and items. Players of the latter will feel
instead the gameplay of Unreal Tournament.&lt;/p&gt;

&lt;p&gt;Moreover, with this snapshot we have gone a step further and we have actually
made possible to play the game. Now you can spawn into our demo map,
Campgrounds, and move around it. We have already ported the original Quake III
Arena spawn logic while the other one is coming soon.&lt;/p&gt;

&lt;figure&gt;
  &lt;img src=&quot;/images/campgrounds_0.3.jpg&quot; alt=&quot;pos_player_spawn&quot; /&gt;
&lt;/figure&gt;

&lt;p&gt;Other minor enhancements are the removal of the &lt;em&gt;suicide timer&lt;/em&gt;, that had been
preventing the &lt;code class=&quot;highlighter-rouge&quot;&gt;/kill&lt;/code&gt; command to run instantly, and the addition of the
&lt;code class=&quot;highlighter-rouge&quot;&gt;/suicide&lt;/code&gt; alias which is better known to Unreal Tournament players.&lt;/p&gt;

&lt;p&gt;Finally, this snapshot includes the usual engine update (v0.41.0).&lt;/p&gt;

&lt;p&gt;[NOTE: since there are no menus you should take a look at the instructions on
the official &lt;a href=&quot;https://github.com/unrealarena/unrealarena/wiki&quot;&gt;wiki&lt;/a&gt; in order to
know how to properly run the game.]&lt;/p&gt;</content><author><name>maek</name></author><summary type="html">After some months of hard work we have managed to add our teams, Q and U, to Unreal Arena. Players of the former will act as they would in Quake III Arena, with its typical physics, weapons and items. Players of the latter will feel instead the gameplay of Unreal Tournament.</summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://www.unrealarena.net/images/campgrounds_0.3.jpg" /></entry><entry><title type="html">Snapshots</title><link href="http://www.unrealarena.net/snapshots" rel="alternate" type="text/html" title="Snapshots" /><published>2015-07-18T00:00:00+00:00</published><updated>2015-07-18T00:00:00+00:00</updated><id>http://www.unrealarena.net/snapshots</id><content type="html" xml:base="http://www.unrealarena.net/snapshots">&lt;p&gt;From now on we will split the development between a release and the following
into smaller stages that we are going to call &lt;em&gt;snapshots&lt;/em&gt;. You can think of them
as developer previews of well defined features that have just been finished and
marked as ready.&lt;/p&gt;

&lt;p&gt;In this way it’s easier for our testers to review each feature set and at the
same time it allows the developers to deal with any feedback before actually
doing the official release.&lt;/p&gt;

&lt;p&gt;The main features included in the snapshot 0.1-1 are:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;removal of the &lt;em&gt;buildables&lt;/em&gt; from the gamecode&lt;/li&gt;
  &lt;li&gt;refining of the Campgrounds geometry&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;In addition to those, there are the update of the engine to v0.40.0 and a few
bugfixes.&lt;/p&gt;

&lt;figure&gt;
  &lt;img src=&quot;/images/campgrounds_0.2.jpg&quot; alt=&quot;Campgrounds 0.2&quot; /&gt;
&lt;/figure&gt;

&lt;p&gt;You can find all snapshots @
&lt;a href=&quot;https://github.com/unrealarena/unrealarena/releases&quot;&gt;https://github.com/unrealarena/unrealarena/releases&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;[NOTE: since there are no menus you should take a look at the instructions on
the official &lt;a href=&quot;https://github.com/unrealarena/unrealarena/wiki&quot;&gt;wiki&lt;/a&gt; in order to
know how to properly run the game.]&lt;/p&gt;</content><author><name>maek</name></author><summary type="html">From now on we will split the development between a release and the following into smaller stages that we are going to call snapshots. You can think of them as developer previews of well defined features that have just been finished and marked as ready.</summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://www.unrealarena.net/images/campgrounds_0.2.jpg" /></entry><entry><title type="html">First Release</title><link href="http://www.unrealarena.net/first-release" rel="alternate" type="text/html" title="First Release" /><published>2015-06-24T00:00:00+00:00</published><updated>2015-06-24T00:00:00+00:00</updated><id>http://www.unrealarena.net/first-release</id><content type="html" xml:base="http://www.unrealarena.net/first-release">&lt;p&gt;During last months we have worked hard first to set up what is needed for the
project development and then to effectively start working on it.&lt;/p&gt;

&lt;p&gt;We have created other two repositories that are going to serve us along with the
main one: &lt;a href=&quot;https://github.com/unrealarena/unrealarena-data&quot;&gt;unrealarena-data&lt;/a&gt;
for the game assets and
&lt;a href=&quot;https://github.com/unrealarena/unrealarena-maps&quot;&gt;unrealarena-maps&lt;/a&gt; for the
official maps. We have also set up automatic infrastructures for building the
game clients: for Linux we are using
&lt;a href=&quot;https://travis-ci.org/unrealarena/&quot;&gt;Travis CI&lt;/a&gt; while for Windows
&lt;a href=&quot;https://ci.appveyor.com/project/unrealarena/unrealarena&quot;&gt;AppVeyor&lt;/a&gt; (OS X
support is coming soon). We chose to use different services in order to provide
always native applications for all the supported platforms.&lt;/p&gt;

&lt;p&gt;Finally we have focused on making the game run with a minimal set of
placeholders only and we have also started working on our first map,
&lt;em&gt;Campgrounds&lt;/em&gt;, a remake of the original &lt;em&gt;pro-q3dm6&lt;/em&gt; included in Quake III Arena.&lt;/p&gt;

&lt;figure&gt;
  &lt;img src=&quot;/images/campgrounds_0.1.1.jpg&quot; alt=&quot;Campgrounds 0.1.1&quot; /&gt;
&lt;/figure&gt;

&lt;p&gt;Now the time has come to put together all pieces and pack the first release!&lt;/p&gt;

&lt;p&gt;Unfortunately this doesn’t mean you can already play the game with your friends,
for now you are only allowed to float around through the maps in &lt;em&gt;spect mode&lt;/em&gt;.
Nevertheless, we have achieved a very important goal because the development
process is now stable and this means it is easier to work on the project and new
updates will be released faster.&lt;/p&gt;

&lt;p&gt;That’s all for now, go and grab it @
&lt;a href=&quot;https://github.com/unrealarena/unrealarena/releases&quot;&gt;https://github.com/unrealarena/unrealarena/releases&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;[NOTE: since there are no menus you should take a look at the instructions on
the official &lt;a href=&quot;https://github.com/unrealarena/unrealarena/wiki&quot;&gt;wiki&lt;/a&gt; in order to
know how to properly run the game.]&lt;/p&gt;</content><author><name>maek</name></author><summary type="html">During last months we have worked hard first to set up what is needed for the project development and then to effectively start working on it.</summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://www.unrealarena.net/images/campgrounds_0.1.1.jpg" /></entry><entry><title type="html">The Beginning</title><link href="http://www.unrealarena.net/the-beginning" rel="alternate" type="text/html" title="The Beginning" /><published>2015-04-17T00:00:00+00:00</published><updated>2015-04-17T00:00:00+00:00</updated><id>http://www.unrealarena.net/the-beginning</id><content type="html" xml:base="http://www.unrealarena.net/the-beginning">&lt;div class=&quot;clearfix&quot;&gt;
  &lt;figure class=&quot;float&quot;&gt;
    &lt;img src=&quot;/images/logo.png&quot; alt=&quot;Logo&quot; style=&quot;width: 12rem&quot; class=&quot;left&quot; /&gt;
  &lt;/figure&gt;
  &lt;p&gt;
    Hello there!
  &lt;/p&gt;
  &lt;p&gt;
    Today we are pleased to announce the beginning of the Unreal Arena project.
    It is an open-source FPS (just a hobby, won't be a AAA title) that aims to
    merge the universes of Unreal Tournament and Quake III Arena.
  &lt;/p&gt;
  &lt;p&gt;
    Check it out @ &lt;a href=&quot;https://github.com/unrealarena/unrealarena&quot;&gt;https://github.com/unrealarena/unrealarena&lt;/a&gt;
  &lt;/p&gt;
&lt;/div&gt;</content><author><name>maek</name></author><summary type="html">Hello there! Today we are pleased to announce the beginning of the Unreal Arena project. It is an open-source FPS (just a hobby, won't be a AAA title) that aims to merge the universes of Unreal Tournament and Quake III Arena. Check it out @ https://github.com/unrealarena/unrealarena</summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://www.unrealarena.net/images/logo.png" /></entry></feed>